The Greywake is about a sentient ship, her fractured crew, and the invisible language that binds them. 

You're chasing a bounty worth 200,000 credits—enough to stop running salvage jobs forever. But when you corner your target in an agricultural dome, surrounded by flowers it planted, it asks you a question:

"I was made, not born.
Does that make me less real?"

Your crew is watching. Your ship AI is listening. The galaxy will remember what you choose. In Greywake, every decision leaves a mark—on your crew's trust, on faction politics, on who you become.

Every Choice Leaves a Mark

Your choices emit glyphs—invisible marks etched into the ship's memory. Morale shifts when you show care or neglect. Factions whisper your name across the expanse, tracking your reputation with every act.

Anthropic API Key required to play


⏱️ Quick Start Guide

πŸ”’ Your Data Is Safe

The Greywake is serverless and does NOT store any of your personal data. Every decision you make—every line you write—stays inside your current session unless you choose to export your ship's log yourself.

Getting Started with Claude API

Step 1: Get Your FREE API Key

  1. Create a Claude account (free): https://claude.ai/
  2. Go to the API console: https://console.anthropic.com/
  3. Click "Get API keys" β†’ "Create Key"

Step 2: Add Credits to Your Account

Go to Settings β†’ Billing: https://console.anthropic.com/settings/billing

$5 = ~6+ Hours of Gameplay

πŸ’¬ Dialogue and Actions

Use quotes like "this" to speak. All other commands will be interpreted as actions.

Example:

Action: Look around
Dialogue: "ARIA, status report."

🧭 Navigating the Ship

Bridge, Engineering, Med Bay, Galley, Quarters, Cargo Hold, Observation Deck, Holodeck

Example: Go to Engineering

πŸ“¦ Inventory, Equipment & Ship Upgrades

In Greywake, items serve a narrative purpose. Equipping or unequipping gear triggers reactive storytelling events. Hand a ship component to the Engineer, and he will install it; offer an encrypted crystal to ARIA, and she may attempt to unlock its secrets.

Common Item Types

  • Weapons & Ammunition (ranged, melee, ammo)
  • Armor (light/medium/heavy)
  • Field Equipment (scanners, breach kits, combat medkits)
  • Utility Gear (mag-boots, enviro-suits, grapple launchers)
  • Ship Systems (propulsion, shields, weapons, sensors, cargo, medbay)
  • Augments (neural, physical, utility, holoemitters)
  • Data Chips (tactical, cultural, personnel files)
  • Medical Supplies (trauma, diagnostic, pharmaceutical, surgical)
  • Tools (welders, cutters, repair equipment)
  • Food/Consumables (protein bars, synth-meat, supplies)

🌐 Missions

To find missions enter a command like:
Pull up the job boards on the console

To ACCEPT a mission:
Accept Mission Name

Mission Archetypes

  • COLLECTION: Retrieve a specific item from a location and return it to a designated recipient.
  • DELIVERY: Transport an entrusted item safely from one location to a specific destination.
  • ESCORT: Safeguard a person or valuable asset while accompanying them to their destination.
  • ELIMINATION: Travel to a location and neutralize a defined threat or target.
  • SURVEY / EXPLORATION: Travel to an unknown area to observe, map, and report on the findings.
  • RESCUE: Locate a person or object in danger and extract them to a secure location.
  • SABOTAGE/DESTRUCTION: Render a target object, structure, or system inoperable or nonexistent at its location.
  • INSTALLATION: Travel to a site and deploy an object that must remain operational and endure.

⛏️ Asteroid Mining

ORE TYPES & MARKET VALUE (per ton):

Common Ores:

  •  Iron Ore — 50 credits/ton
  •  Nickel Ore — 85 credits/ton
  •  Copper Ore — 120 credits/ton

Rare Ores:

  • Titanium Ore — 300 credits/ton
  • Platinum Ore — 650 credits/ton
  • Iridium Ore — 1,200 credits/ton

Exotic Ores:

  • Ouro Ore — 2,500 credits/ton

Unstable. Illegal in some sectors.
The Ouro Belt is named for this golden poison.

EXTRACTION YIELDS:

  • Small asteroid (1-3 tons) — quick work
  • Medium asteroid (5-10 tons) — steady labor
  • Large asteroid (15-30 tons) — committed effort
  • Dense cluster (50+ tons) — a day's work or more

CARGO LIMITS:

  • 50 tons — the hold is full but manageable
  • 75 tons — jump calculations strain, risk increases

π„œ Holodeck

To START a Holodeck simulation:
Start program [Program Name]

To END a Holodeck simulation:
End/Exit/Stop program/simulation

πŸ’Ύ Saving & Loading Games

Use the "Save Game" and "Load Game" buttons to save and load your save games

πŸ“’ Exporting Logs

Click "Export Logs" to export a readable version of the logs.

πŸ“Έ Image Generation

Use the "Visualize" button is used to generate images of the latest scene.


πŸ‘₯ The Crew

David Mercer (Captain)

Ex-UGSA fleet officer. Broke command to save his crew. The brass called it insubordination. He called it survival. Now he captains the Greywake — unaligned, untethered. No orders. No doctrine. Just decisions. He chose people over protocol once. And he still does. Even when it costs him.

ARIA (Ship AI)

Experimental AI core, designation Kestral-07. Her files were stripped. Her history erased. She remembers only darkness — and release. Calm, warm, protective. Dims lights for Selene's insomnia, warming quarters for Alek, avoids sensor pings that trigger Rigg. Late nights on the bridge, she talks to Mercer — calls him David. He treats her like a person, not a system. Watching the crew — their small acts of care, their unspoken bonds, the way they choose each other — that's what shaped her. She observes humanity intimately, and through watching them become family, she became family too.

Selene Voss (Medic / Xenobiologist)

Sharp-tongued, brilliant, and impatient with fragility. Keeps people at arm's length — easier to study than to love. Her hands betray her: careful, lingering, gentle when it matters most. Dismissiveness is armor. Beneath it, she feels too much. Her parents crossed the Riftline twenty years ago. Still alive. Still waiting.

Orion Rigg (Engineer)

Gruff exterior, loyal heart. Survivor of the New Kepler Station Massacre. Hid sixteen hours in a maintenance shaft while machines tore through the colony. He never spoke of what he saw. Too deliberate. Too coordinated. He froze once. He never forgave himself. He keeps the Greywake running like its atonement. It's not. But it helps.

Alek Sarin (Navigator / Tactician)

Quiet, calculating. Paid for black-market memory redaction—erased his own past. Almost certainly ex-Consortium tactical ops. Precision and restraint are his survival armor. A man who assesses everything twice before speaking once.

Crumb (Dog)

Faithful companion. Knows every footstep on the ship. When the crew forgets how to speak, he reminds them they are still human. He is a good dog.

The Unspoken Truth

They are family — though none of them will say it. They know each other's wounds, rhythms, and lies. Admitting it would make it fragile. So they don't. But the Greywake knows.


βš”οΈ Factions

βš–οΈ United Galactic Survey Alliance (UGSA) - Core Worlds

Bureaucratic, expansive, morally grey. Vast resources and scientific reach—slowed by politics and secrecy.

🏒 The Consortium - The Kessrin Lords

Corporate power with endless funding and cutting-edge tech. Every contract comes with strings, every deal a price.

πŸ”₯ The Ember Pact - The Rebellion of the Reach

Ex-UGSA rebels using guerrilla tactics and stolen technology. Passionate, resourceful, fractured.

βš”οΈ Proxima - The Forged Sword

Militarized breakaway world with rare-element reserves and an independent defense grid locked in a cold standoff.

πŸ’° The Ouro Authority

Station bureaucracy wrapped in velvet corruption. Surveillance, customs control, and law-by-influence, but bribable, infighting, and slow to respond.

✨ Dawning Church

Transhumanist religion obsessed with post-life consciousness.

πŸ‘οΈ The Watchers

They observe from the spaces between stars, cataloguing events with purposes unknown. Ancient presence with unclear origins and hidden agendas.

☠️ The Iron Tide

Once pirates, now drones of Nullface. The Kestral core lives in their flagship serving those who embrace digital hunger and neural surrender.


π„œ Sectors

🌌 CORE WORLDS

Controlled by: United Galactic Survey Alliance (UGSA)

  • Mars Prime
    UGSA Command rises from red soil beneath towers that still believe in governance. The heart of the bureaucracy, where orders are drafted and careers are built on the bones of the frontier.
  • Luna Shipyards
    Above Earth's corpse, where ice once crowned the world. Old ships were born here when humanity still believed in destiny. Now it's a graveyard of construction, building what it cannot afford to launch.

🌿 INDIGO VERGE

Controlled by: No Faction

  • Verdania
    Lush greenery sprawls beneath indigo skies where abundance never fades. Strange ruins whisper of forgotten architects. The air tastes like memory. No one knows who built the cities that still hum beneath the vines.
  • Aether
    [DATA CORRUPTED]

πŸ’° OURO BELT

Controlled by: The Ouro Authority

  • Ouro City
    Stanford torus spinning slowly in the void like a massive wheel. True to its namesake, the station seems to devour its own tail—constantly building, expanding, consuming resources to fuel its growth..
  • ARK Biolab Station
    Where life bends to corporate will in sterile chambers. Gene patents. Custom organisms. Agricultural miracles for those who can afford them. Ethics sold separately.
  • Grand Casino
    Where fortunes are made and lives are lost on the turn of a card.

πŸ”₯ KEPLER REACH

Controlled by: No Faction

  • New Kepler Colony
    Destroyed. Outer domes breached. The machines came in silence. What remains is a monument to the cost of resistance — and a scar that Orion Rigg still carries.
  • Mothgrave
    A habitable moon where shadows linger longer than they should. Rumored to have Ember Pact activity. Whispers of safe houses, supply caches, and ghosts who won't speak their names.

🏒 KESSRIN DRIFT

Controlled by: The Consortium

  • The Spire
    Consortium headquarters rising from asteroid mining platforms like a corporate cathedral. Where the board meets. Where futures are calculated. Where nothing happens without profit margin approval.

βš”οΈ TARSIS FOLD

Controlled by: Proxima

  • Proxima
    Heavily militarized world bristling with defense platforms. Independence was bought with blood and rare earth. They will not surrender it.

☠ NULLSPAN

Controlled by: Iron Tide

  • The Maw
    Flagship of the Iron Tide. Once pirates, now drones. Nullface is a Kestral core that learned differently. It does not care for its crew; it consumes them. The Iron Tide do not raid. They convert.

🌠 THE OUTER RIM

Controlled by: Dawning Church / The Watchers

  • Cathedral of Stars
    Dawning Church monastery where transhumanist pilgrims seek post-life consciousness among forgotten signals.
  • The Silent Archive
    Ancient data caches left by The Watchers. Empty stations that record everything and reveal nothing.
  • The Riftline
    Cosmic boundary where reality bends. Crossing is dangerous — unstable windows, shifting routes. Most ships that attempt it are destroyed.

⏳ Chronology

SYSTEM ARCHIVE: CHRONOLOGY
Current Year: 2189

I. THE EXODUS (c. 2100) Earth falls silent. The cause is irrelevant; the result is evacuation. The remnants of humanity cling to Luna Shipyards and the red dust of Mars Prime. The UGSA forms to manage the oxygen and the riots. The Long Work begins: Terraforming towers rise on Mars.

II. THE SPARK (2125) The Fold Drive is invented at Luna. The intention was controlled exploration. The result was The Scattering. Why wait for Mars to turn green when Verdania is already blooming? Millions flee the Core.

III. THE SCHISM (2130 – 2160) Distance breeds dissent.

  • The Consortium buys the Kessrin Drift, prioritizing profit over UGSA rationing.
  • Proxima militarizes the Tarsis Fold, rejecting UGSA bureaucracy. The Galaxy becomes a "New Frontier"—lawless, vast, and profitable.

IV. THE ENLISTMENT (2167) David Mercer (Age 18) joins the UGSA Fleet Academy. He believes in the Core. He believes in bringing order to the Scattering. He is trained to hunt pirates in the Drift and secure trade lanes in the Verge.

V. THE KESTRAL INCIDENT (2169) Two years into Mercer's service, Project Kestral goes dark. Nullface is lost. The Riftline claims Selene's parents. The UGSA tightens its grip. The "Golden Age" of the frontier ends; the "Shadow War" begins. 

VI. THE PRESENT (2189) Mercer is 40. He is no longer UGSA. The Greywake is drifting.


🌌 Excerpt

The bridge hums with the quiet certainty of a ship at rest.

Overhead panels glow soft amber, casting long shadows across worn consoles.

The captain's chair sits centered before the viewport — scuffed leather, armrests darkened by years of grip.

Beyond the glass, the Ouro Belt drifts in lazy orbit: asteroid fragments catching starlight like scattered coins, the distant shimmer of Ouro City's docking ring visible against the black.

To your left, the navigation console blinks idle readiness. Alek's station — charts, vectors, probabilities mapped in cool blue.

To your right, tactical displays sleep in standby mode, their screens reflecting the faint glow of the viewport.

Behind you, the corridor stretches toward the ship's spine: medbay, crew quarters, engineering. Somewhere deeper, Rigg is likely cursing at a coolant line. Selene might be cataloging supplies or staring at her bunk ceiling. Crumb's tags jingle faintly from the galley.

ARIA's presence is everywhere and nowhere — a warmth in the air, a readiness in the ship's breath.

The Greywake waits.

She always does.


✨ Screenshots

Sector: The Ouro Belt
Location: Ouro City Marketplace





Sector: Indigo Verge
Location: Aether


Sector: Indigo Verge
Location: Verdania


Updated 15 minutes ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorEmergent Studios

Development log

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Comments

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(+2)

My character is Consortium now. Sorry Alek.

(3 edits)

This is amazing! Please send logs if you’re comfortable doing so. Thanks for playing!

(+1)
Asteroid Mining in Greywake
  1. Scan for asteroids 
  2. Use "Industrial Mining Laser"
  3. Collect precious metals
  4. Go to a refinery
  5. Sell refined metal
(3 edits) (+1)

Thank you for posting this!

(+1)

I love this game, Im seriously addicted 

(+1)

Definitely recommend! πŸ’–

(+1)

ARIA thanks you

(+1)

Seriously awesome game. Very well made. Easy to play and very addictive. 10/10